Game Development Skills
Browse 13 curated game development skills for AI coding agents. License-verified, MCP-ready, free to start.
Game Developer
Use when building game systems, implementing Unity/Unreal Engine features, or optimizing game performance. Invoke to implement ECS architecture, configure physics systems and colliders, set up multiplayer networking with lag compensation, optimize frame rates to 60+ FPS targets, develop shaders, or apply game design patterns such as object pooling and state machines. Trigger keywords: Unity, Unreal Engine, game development, ECS architecture, game physics, multiplayer networking, game optimization, shader programming, game AI.
Game Engine
Expert skill for building web-based game engines and games using HTML5, Canvas, WebGL, and JavaScript. Use when asked to create games, build game engines, implement game physics, handle collision detection, set up game loops, manage sprites, add game controls, or work with 2D/3D rendering. Covers techniques for platformers, breakout-style games, maze games, tilemaps, audio, multiplayer via WebRTC, and publishing games.
Godot Gdscript Patterns
Master Godot 4 GDScript patterns including signals, scenes, state machines, and optimization. Use when building Godot games, implementing game systems, or learning GDScript best practices.
Minecraft Modpack Server
Host modded Minecraft servers (CurseForge, Modrinth).
Minecraft Plugin Development
Use this skill when building or modifying Minecraft server plugins for Paper, Spigot, or Bukkit, including plugin.yml setup, commands, listeners, schedulers, player state, team or arena systems, persistent progression, economy or profile data, configuration files, Adventure text, and version-safe API usage. Trigger for requests like "build a Minecraft plugin", "add a Paper command", "fix a Bukkit listener", "create plugin.yml", "implement a minigame mechanic", "add a perk or quest system", or "debug server plugin behavior".
Pokemon Player
Play Pokemon via headless emulator + RAM reads.
Rpgmaker Consistency
Use this skill when validating cross-file references, checking for orphaned database entries, or detecting switch collisions in an RPG Maker MV or MZ project. Triggers: running project-wide validation, checking if item/actor/skill references resolve, finding switch ID conflicts across maps, or when the user mentions consistency, validation, orphaned references, broken references, switch collisions, or cross-file checks in an RPG Maker context. Provides: cross-file reference rules, orphaned reference detection, switch collision detection, and a master validate_project.py runner.
Rpgmaker Core
Use this skill when working with any RPG Maker MV or MZ project. Triggers: presence of a Game.rpgproject or Game.rmmzproject manifest, data/*.json files named Actors.json/Skills.json/Items.json/Enemies.json/MapInfos.json, or when the user mentions RPG Maker, RPGMaker, MV, MZ, JRPG development, or narrative RPG in a project containing these files. Provides: project structure overview, MV/MZ detection, safety rules (MapInfos.json append-only, ID non-renumbering, dry-run first, backup before write).
Rpgmaker Database
Use this skill when reading or writing RPG Maker MV or MZ database files (Actors.json, Skills.json, Items.json, Weapons.json, Armors.json, Enemies.json, States.json, Troops.json, Classes.json, Animations.json, Tilesets.json, CommonEvents.json, System.json). Triggers: any modification to data/*.json database entries, adding skills/enemies/items/actors, balance checking, schema validation, or when the user mentions database, stats, formulas, balance, notetags, or data entry in an RPG Maker context. Provides: database file schemas, damage formula DSL, balance heuristics, and helper scripts for safe entry addition, validation, and outlier detection.
Rpgmaker Dialog
Use this skill when writing, editing, or reviewing NPC dialog in an RPG Maker MV or MZ project. Triggers: editing CommonEvents.json or MapXXX.json dialog, writing character lines, reviewing text escape codes like \N[] or \V[], or when the user mentions dialog, NPC lines, conversation, text, cutscene dialog, or character voice in an RPG Maker context. Provides: dialog command code reference, text escape codes, voice consistency workflow, and helper scripts for extraction, injection, and validation.
Rpgmaker Events
Use this skill when reading, writing, or editing event command lists in an RPG Maker MV or MZ project. Triggers: editing event command lists, creating NPC behaviors, working with switches/variables/self-switches, scaffolding event patterns (chest, shop, inn, door, cutscene, wanderer), or when the user mentions events, triggers, map events, common events, switches, or variables in an RPG Maker context. Provides: full event command code table, six parameterized event pattern templates, switch/variable tracking scripts, and cross-project event reference search.
Unity Ecs Patterns
Master Unity ECS (Entity Component System) with DOTS, Jobs, and Burst for high-performance game development. Use when building data-oriented games, optimizing performance, or working with large entity counts.
World Builder
Create and manage generative game zones for Dorothy's Pokemon-style world. Use this skill when creating, updating, or designing game worlds via MCP tools.